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- on mouseWithin
- set the cursor of sprite the currentSpriteNum to [the number of member "hand", the number of member "handmask"]
- set the member of sprite 16 to "rolloversProgress"
- end
-
- on mouseDown me
- global gVideoDuration
- set nowhowLoud to the soundLevel
- set the soundLevel to 0
- repeat while the stillDown
- set the locH of sprite the currentSpriteNum to the mouseH
- set plaice to float((the locH of sprite 25 - the left of sprite 23) * 1000 / the width of sprite 23) / 1000
- set the mtime of sprite(7) to plaice * gVideoDuration
- updateStage()
- end repeat
- set the soundLevel to nowhowLoud
- set the mrate of sprite(7) to 1
- end
-
- on mouseLeave
- set the cursor of sprite the currentSpriteNum to 0
- set the puppet of sprite 16 to 0
- end
-